In the upcoming update with many exciting features, we are adding one big candidate which is the support for Metal API. On the latest iOS devices that support Metal API, the app will render all 3d scenes and view-ports in Metal API. The performance comparison will soon be available in couple of days in a separate post. Even at the development stage, Metal’s performance compared to OpenGL ES is very exciting. The view-ports are much smoother and rendering time has come down to some extent. To come up with a benchmark for both APIs we are trying to re-build a scene from the movie Toy Story. This will give us more information about the API performances in numbers. The rest of the post will run through other exciting features that are being built for the next version. With all these features, I can call this as one of the biggest updates that Iyan 3D has seen so far.
3D Text: The 3d text import feature is getting a big update in this version. You can now add text using any font you wish. The app comes with many standard built in fonts. You have the option of using your own font or 1000s of fonts available for free on the internet. Just place the TTF file of any font in the Documents folder of the app and Iyan 3D will list the font in the list. This opens another big door for people who love to see their text in 3d space in different style.
Rendering Styles: Since the first version, it was one of our dreams to add different rendering styles. This version will add Toon Shading apart from the default Phong shading. You can now choose how the output video should look like before starting to render your scene. Toon shader was requested by one of our regular user (Arthur J) who requested this feature in his email.
Custom Bone Structure: For Casual animators, this feature will sound like a one big feature. You can now add customized bone structure and rig any non human mesh. In the earlier versions, the one option in Auto-rigging was to attach a human bone to a mesh. However, this version has the ability to start designing a new bone structure starting from a single root bone. For example, you can rigg a cylinder to bend it in your scene.