The idea of building Iyan 3d started as Real-time Interactive Character app. However, by the end of 2012, surprised by the capabilities of our new game engine we decided to make a complete 3d Animation Editor. In the next 2 years, it has grown from an app to showcase the capabilities of our engine to a complete 3d animation tool.
The past 2 years was mostly spent on which UI/UX works out the best for most users. As there are not much apps that let users move objects in 3 dimensions, we had to try bunch of UI/UX before we settled down with the current one. Some screenshots of the v3.0 is attached below.