After working for 4 years on Iyan 3D, we’re today very much excited to announce the upcoming version v5.0 which is our biggest update since the release of this app. We believe this version is going to be a complete Animation Software for the mobile devices. Some of the features in this version were technically challenging to achieve for mobile platforms, and our engineers were finally able to bring this to you after months of hard work. Though our main focus for this version was User Experience Design, we didn’t want to just give a version without new features.
One of the features that we were planning for a long time since Apple introduced iOS Metal API is particle effects. This feature takes the full control of the hardware using the iOS Metal API to render 1000s of particles in your scene without any major performance impact. This feature will allow you to simulate Fire, Water falls, Fireworks, Stars, Sparks, Magic Spells, Explosion and Smoke effects.
Finally, we were able to make this work. This was a request from many users for a long time, but a very tricky feature to work with. This feature was slowing down the whole app due to memory constraints, and we finally found a way to do it without much lag.
Improved 3D Text (With/Without Rigg):
The previous version of our app had many problems with 3D text creation tools. Especially the Bevel option use to behave bit odd at times when the Fonts are very thin. In v5, we have ironed out most of these bugs and now your text looks much smoother and clean. Some of our users wanted to add their own Rigg to the 3D text which was not possible in the previous version. Now you can add 3D Text and disable default bones, which just gives you the 3D mesh alone. Now you can add your own rigg for your text. This also helps improve the speed of app when you have too much text and not animating individual characters.
Change Skin (Apply Texture / Solid Color):
You can now easily change the skin of any 3d Model or object in the scene. You can choose any 3d object from the Store or Imported OBJ Mesh, use change skin button to choose an image from the Photo Gallery and apply it as a Texture to your 3d Model.
Ray Tracing Rendering Engine:
We can assume that any 3D animation software is incomplete without a high quality rendering engine. Ray Tracing being one of the proven methods of high quality rendering, is very time consuming process. Even today’s high-end PCs take hours to render a single frame of the video, and mobile devices are clearly not designed for this purpose. So we have designed a new cloud based rendering engine to which you can offload your rendering process and keep using your device for other tasks. Once offloaded your project is added into our queue and you’ll be able to download the final video once the process is completed.
The whole app is completely re-designed for better user-friendliness. We’ve taken UX serious in this version and made changes based on our UX expert’s suggestions. There is a previous post that give more information on the expert.
Edit Rigged Model:
Allowing users to edit an existing Rigged model, sounds like a small feature addition but will help many Serious users to improve their rigg and experiment with various rigging styles. This gives the flexibility of Saving intermediate Rigging work. Another big advantage with this functionality, you can edit a previously rigged model from the Store to add a small extra bone.
Change in Business Model:
All features are now free to use, and no more Ads or other distracting stuff in the app. You can use all advanced features and create your animations in your scene. Only place where you need to pay is for the higher resolutions rendering. Otherwise, you can keep using the app completely free.
The list is not just over, there are 100s of minor changes to the core features and many improvements.